Overview:
This is a 20 week project for my fourth year, where we get the opportunity to work on a subject of our choosing. I chose to work on muscle simulation as a different way to challenge myself and because it's a subject I've found fascinating for a while now. It will be a full simulation with a muscle layer, fascia layer and fat layer to get an optimal result
This is a 20 week project for my fourth year, where we get the opportunity to work on a subject of our choosing. I chose to work on muscle simulation as a different way to challenge myself and because it's a subject I've found fascinating for a while now. It will be a full simulation with a muscle layer, fascia layer and fat layer to get an optimal result
My Process:
Research and organization I made sure I was properly prepared before starting on the actual project, I played around with ZIVA (used software) to test out the functionality and did plenty of muscle research which I continued to do during the project. Because I was unaware what the creature I would use would be at this stage, I mostly researched humans and quadruped. I made a schedule to set myself to strict deadlines that I revised during the actual project when I found new challenges. |
Creating the muscles
I tried multiple ways when I found that for me personally the best way to create the muscles was by using a combination of polygons and curves which is also the most compatible with ZIVA. When creating the muscles I made sure to know where the different muscles were connected, which muscles under it were creating the shapes and then choosing which muscles to make and which muscles not, sometimes also combining different muscles in one bigger shape. |
Creating the rig
When downloading the skeleton model there was a rig included but after playing around with it, I noticed that this rig was overcomplex and not what I needed in a rig for this project since I mostly wanted fast animation that didn't needed to be perfect, especially at this point of the project. So I built a fast rig that could provide what I needed. Later on in the project I found that the rig was maybe too limited and would need to be adjusted for making final animations for the project in the render process. |
Simulation, fascia and fat (W.I.P.) When creating the simulation I started with some basic attachments and animation, varying between sliding attachments and fixed depending on the needs. I made a fast walk cycle to see the of the simulation. Early in the project I was testing the simulation by stretching and out limbs and bending them which clearly didn't show the full movement of the muscles. Right now it's still rather stiff and I'm working on improving this. After having done all the muscles and perfecting this I will move on to the fascia, fat and skin. |