Muscle simulation
Role: Solo Project
[Animation: Handkey]
Platform: PC
Duration: 20 Weeks
Team Size: 1 Person
[Animation: Handkey]
Platform: PC
Duration: 20 Weeks
Team Size: 1 Person
Ancient Dance
Role: Lead Animator
[ Animation: Motion Capture; Xsense ]
[Realtime project Unreal]
Platform: Youtube
Duration: 8 Weeks
Team Size: 4 People
[ Animation: Motion Capture; Xsense ]
[Realtime project Unreal]
Platform: Youtube
Duration: 8 Weeks
Team Size: 4 People
Internship at Metric Minds
Role: Motion Capture Intern
[ Animation: Motion Capture; OptiTrack ]
Duration: 12 Weeks
Team Size: 12 People
[ Animation: Motion Capture; OptiTrack ]
Duration: 12 Weeks
Team Size: 12 People
P.A.I.N.T.
Role: Lead Artist
Platform: PC, PS4
[Unreal Engine]
Duration: 32 Weeks
Team Size: 25 People
Platform: PC, PS4
[Unreal Engine]
Duration: 32 Weeks
Team Size: 25 People
About me
Hello! My name is Robin van den Eerenbeemd, I originate from a village in the Netherlands mostly known as the birthplace of Van Gogh. This helped me develop a love for traditional art on an early age and this evolved into a passion for digital art once I entered Breda University (formerly known as NHTV) in 2017.
In the three years that I've been studying I've worked on multiple big multi-disciplinary teams and led two projects. I found my passion in this time in a rather unexpected corner a bit later in my studies when I found that I didn't only love animation but also rigging. I grew fond off learning new skills and working with both big and small teams. I really enjoy gaining knowledge I didn't have yet and sharing knowledge with others, which is for instance why when the opportunity to co-lead the Motion Capture Team came I jumped in with both feet! Internship at Metric Minds |