EERENBEEMD
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Robin van den Eerenbeemd

Rigger / technical director
UNDER CONSTRUCTION

Ghost VFX

Rigger
 [ Maya, Linux, ZIVA, python]
 [ Episodic, feature film]

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Metric Minds

Motion Capture Intern
 [ OptiTrack ]
 [ Gameplay, cut scenes]

View project

Work in Progress 

Autorigger face
Autorigger tool
Gary the Dragon
View project

Muscle simulation

Role: Solo Project
[Animation: Handkey]
Platform: PC 
Duration: 20 Weeks
Team Size: 1 Person (school project)
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view project

Software

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         Maya                  Motion Builder               Adobe                   Blade (Vicon)            Unreal Engine

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           Swarm                  Office Suite                    JIRA                          Trello                      Perforce

About me

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Hello! My name is Robin van den Eerenbeemd, I originate from a village in the Netherlands mostly known as the birthplace of Van Gogh. This helped me develop a love for traditional art on an early age and this evolved into a passion for digital art once I entered Breda University (formerly known as NHTV) in 2017. 

In the four years that I studied I worked with multiple big multi-disciplinary teams and led two projects. I found my passion in this time in a rather unexpected corner a bit later in my studies when I found that I didn't only enjoy animation but also rigging. 

After leaving school I joined Ghost VFX in Copenhagen and grew from intern to trainee to rigger and worked on many exciting projects, I never expected to work on. 



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let's get in contact!


Email

[email protected]
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